منابع مشابه
the norms of localization in translating persian multimodal texts: the case of videogame demos
abstract هنجارهای بومی سازی در ترجمه متون چندوجهی فارسی:مورد دموهای بازیهای کامپیوتری چکیده اهداف عمده مطالعه حاضر به سه دسته تقسیم میشوند: 1) بررسی مشکلات احتمالی ترجمه دموهای (فیلمهای) بازیهای کامپیوتری،2) تعیین هنجارهای بومی سازی در ترجمه دموهای (فیلمهای) بازیهای کامپیوتری و 3) تعیین ایدئولوژیهایی که این هنجارها در جامعه نشان میدهند. به این منظور، ابتدا، مجموعه ای ازدموهای (فیلمهای) ب...
15 صفحه اولReading Multimodal Texts in the 21st Century
Discussions concerning which literacy skills will be required of students in the 21st century have appeared in numerous educational publications recently and have been greeted with mixed reactions (Bellanca & Brandt, 2010; Trilling & Fadel, 2009). It has been proposed that the skills necessary to be a literate citizen in the new millennium have expanded from simply being able to read and write ...
متن کاملVisual Images Interpretive Strategies in Multimodal Texts
A wide range of semiotic resources has been used to construct meaning. Visual systems of meaning offer different resources and potentials for meaning making. Readers need to familiarize themselves with a variety of ways to make sense and read visual images. This paper, drawing on the theories of semiotics, art and visual communication grammar, presents a framework of interpretive strategies to ...
متن کاملParallel Texts Extraction from Multimodal Comparable Corpora
Statistical machine translation (SMT) systems depend on the availability of domain-specific bilingual parallel text. However parallel corpora are a limited resource and they are often not available for some domains or language pairs. We analyze the feasibility of extracting parallel sentences from multimodal comparable corpora. This work extends the use of comparable corpora by using audio sour...
متن کامل“ Living rooms getting smarter with multimodal and multichannel signal processing
Nobody can predict with 100% accuracy what the future will bring for us, so we won't pretend we have all of the answers. However, we do know that technology use in the living room is closely related to the future of the Internet, affecting how we consume media, how we communicate with friends, how we play games, and how we shop. In this context, it is a given fact that platforms that bring the ...
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ژورنال
عنوان ژورنال: Education Inquiry
سال: 2012
ISSN: 2000-4508
DOI: 10.3402/edui.v3i3.22041